VIDEO GAME ENGAGEMENT AND ACADEMIC PERFORMANCE

Video games can be either online that can be played through the use of android or smartphones using an internet connection, or offline. With this, the researchers were encouraged to study how a video game is correlated to the engagement and academic performance of the students. The researchers determined the respondents of the study through a pre-survey where junior high school students were asked to answer the question of whether they are playing videogames or not.  The research instrument that was used in this study was a researcher-made instrument duly validated by the panel of experts. For Descriptive data analysis, mean, percentage, and standard deviation were used while for Inferential data analysis, Pearson (r) was used. The findings of the study showed when taken as a whole, the length of engagement of the students in the school was between zero to one hour; when grouped according to grade level, the length of engagement of the students in Grade 7, Grade 8, Grade 9 and Grade10 was between zero to one hour; The academic performance of the students when grouped according to grade level were as follows: Grade 7, Grade 8 and Grade 10 students had a good academic performance with the mean of 82.03, 82.15 and 82.10 respectively while Grade 9 students had a poor academic performance with the mean of 78.91. There was no significant linear relationship between the length of engagement and academic performance.  The p-value is .101 which is greater than the 0.05 level of significance which leads to accepting the null hypothesis. This infers that engagement in a videogame can not affect the academic performance of the students. The students must learn how to manage their time and separate personal things from school matters. They must learn how to be responsible enough in prioritizing important things related to their study and set aside those things that can distract them or cannot help them to improve their academic performance.

Keywords: Videogame Engagement, Academic Performance, Junior High School Students.

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